The TinyWars gameplay prototype is finally in the hands of beta testers! Wave 1 or “phase 1” of the closed beta testing has begun. This means that the beta is not publicly accessible, but as a trade off, when the beta is released to the public it should be polished and ready for everyone!
Beta Testing “Waves”
How appropriate is it, for a tower defense game, to be tested in “waves?” These waves are divided up based on the volunteers who signed up to be beta testers!
Refer to this incredible chart to see the difference in wave sizes. (Sorry, pulled all-nighter to finish the prototype…)
Because there may still be game breaking bugs present in the current beta build, we want the first wave to have a small number of people. We want to inconvenience the smallest amount of people in the event some horrible bug comes up and renders the experience unplayable.
Wave 2: Will have a moderate amount of people, if all game breaking glitches and bugs are taken care of, then we will be primarily concerned with “fun factor” and ways we can address that! (approximately week #2)
Wave 3: After considerations from wave 2 and wave 3, the largest group will be able to play the beta and provide feedback. Minor bugs and visual glitches may be addressed at this point before the gameplay prototype is released to the public! (approximately week #3)
Public Release: If all the game breaking bugs are taken care of and we feel that the fun factor is there, then we will release this exact prototype to the public immediately after Wave 3 is finished beta testing!
Have You Played It Yourself?
Of course… I’ve played it so much that I’m sick of it. What? I can’t be sick of it? I guess the game isn’t perfect unless I can play it a million times without getting sick of it right?? Give me a break!
This is my battle report. (I have censored out the map because I do not want to reveal my unit placement.)
I have played through the beta one final time before releasing it to the beta testers and have proved that it is indeed possible to beat the beta with a perfect score!
10/10 means that I took no damage. We only grade our players on the final castle health. We don’t rate your gameplay on units, unit diversity, or spending efficiency like some other tower defense games. In TinyWars, the ends justify the means. Do whatever you have to do to end up with a perfect 10/10, you will get your 3 stars!
How do I sign up?
Message TinyWars Game on the official facebook page with your name and email address and you will be added to the beta testing roster! The roster has filled up quite quickly, so you may be added to Wave 3 until Wave 3 becomes so full that we might have to reject some signups.