TinyWars April 2020 Planning Update 1920 1155 andrew

TinyWars April 2020 Planning Update

April 2020 Development Update Report: Progress made on the first world design, new music acquisitions, and planing for the first cutscene of the game. UX Flow for the First World As discussed previously, the overview of the first world needed to be drawn out, we were previously missing the housing area (right side). The first…

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January 2020 Progress Update 1920 1102 andrew

January 2020 Progress Update

Last time we had discussed the move towards an over world where the player can have more meaningful engagements with the world and the story (most of it, completely optional). This post is to summarize progress made in the over world, specifically the “Grass World” which is the first level of TinyWars. Expanding the “Grass…

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Halloween 2019 Update! Fresh Start 1920 1097 andrew

Halloween 2019 Update! Fresh Start

2019 has been mostly silent as far as public posting or marketing has gone. As mentioned in the previous update, a lot of the high level planning has already been finished, now we are diving deep into every pixel and detail of the game. The First Village (Grass Themed) This is a core part of…

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2019 Update – Continuing the Project 1108 720 andrew

2019 Update – Continuing the Project

It’s been 2 years since I touched the project. Most would have given up by now, I don’t blame the fans if they lost hope, however I want to announce that I have the full intentions of finishing the long awaited “Story Demo.” What Happened All This Time? I made a lot of connections. For…

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What Happened to TinyWars? 2018 Blog Update 1511 1080 andrew

What Happened to TinyWars? 2018 Blog Update

It’s July 2018, the fans were promised (with a huge countdown clock on our website) the very first story driven demo for the game… and it’s not here yet! What happened to this project and is there still a future for TinyWars? Hopefully those questions will be answered in this post. This Project is My…

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