Posts By :

andrew

What is TinyWars All About?

What is TinyWars All About? 2264 1080 andrew

TinyWars is about people that are tiny, and their wars, which are also relatively tiny.

A Tiny Story

TinyWars is, at its core, a story, a journey and discovery of the “tiny people” as they journey through their world and learn about things which are greater than themselves. TinyWars is both a tale about the tiny kingdom, which is under attack throughout the game as it is also a tale of the main character, Mary, as she learns to grow up, fight against those who think she is small and young, and as she pursues her journey to save the tiny kingdom.

 

Characters Show Case Mary (marked)

This is Mary!

Tower Defense

The game is a tower defense game, featuring not hundreds of small, easy levels but rather a few carefully designed levels all different in their own way. We aim to bring the challenge level of TinyWars to a higher degree, requiring users to not mindlessly place towers but to carefully think, budget, and place their units wisely. All the aspects of a tower defense game ingeniously parallel the aspects of the story and “learning to grow up.”

Bright World Render 1D

Parallels with Life

Part of growing up means one must learn to manage their finances wisely. One must learn when to speak up and when to be quiet, when the right time to act is and when it’s not the right time to set out your most powerful unit! And where to be at what time. Careful consideration must be put into all of your “moves” in life. And that it can be at times, impossible to predict what will be in the “next wave” that life throws at you. All these things must be taken into account, whether you are playing a tower defense game or just growing up.

Grass Village OST Title Square - (small)

Irresistibly Fascinating

I hope you will find the story of TinyWars to be clever, enchanting, cute, and irresistibly fascinating! Though we do go into great depths and folklore, most of the story is easy to digest and very accessible to any casual player. The deepest and darkest pits of the story are available to those who truly want to know more, in the form of in-game notes which can be collected and read. And sometimes these notes may contain secrets or tips on how to beat a future level. – Just another fact of growing up, those who read may be able to get an advantage or more insight over those who don’t!

Cutscene talking box test - Copy

How Can I Learn More?

Who are all these cute girls? How can I know more about them when the game is still very far from release? And this is something we hope to be able to tease, explore and release various bits and pieces of the story for all to enjoy! Perhaps it will curate interest in our game and perhaps it will give people a better idea of the game before they know if they really like it or not. Seeing pictures of cute girls may not be enough to get people to like our game of course! But if you see the cute girls, hear the amazing soundtrack, and know a little about our story and still don’t like TinyWars, then I’m afraid something may be wrong with YOU! (not sorry…)

Feel free to join us on our development journey and see all the bread crumbs and updates we post along the way!

facebook-logo PNG 32px Twitter-logo 32px PNG youtube-icon 32px

Figure Update #1

Figure Update #1 2000 1125 andrew

We’ve been teasing some 3D character models on our social media and game development groups, a lot of people have been asking about them? Obviously from the image above, we’ve created actual, physical figures! (prototypes)

It’s really an interesting feeling to see our own characters go from vague ideas, to hand drawn sketches, to detailed 2D renderings and finally to become a physical toy. This is definitely a milestone that is going to be remembered by all the people involved in this game!

TinyWars Chibi Fire Witch Figure

The general idea with this figure was to create a little motivational trophy we could keep around and look at while we work. This was never meant to be something for mass production! Since posting some pictures and teasing about these figures on social media, a lot of people have been asking if we would be making more and have even offered to buy these from us! I’m flattered that people like our character enough to want to buy a tiny figure of them, that’s really awesome!

Fire Witch Chibi 2 (small)

If we created some cute figures, they could definitely serve as a small vehicle to fund the development of TinyWars! I think that would be a really nice thing for us. However, current funds for our game development is already pretty tight as it is! If we were to take a gamble at mass producing some figures we would be very low on development funds, which means these would have to sell fast or else development of the game could rely on how fast the figures sell! (Mass producing is the only way we would be able to sell these at a reasonable price and turn a decent enough profit to significantly contribute to the development of our game.)

TinyWars business Cards 2 (Small)

We have a development budget, we have a marketing budget, physical figures for sale was never a factor that we thought would actually take off as an alley for funding. Now that I think about it more, this could be something we’d definitely be interested in pursuing. We would probably have to take a lot of pre-orders first before we could be confident in paying high prices to mass produce these cuties! Currently we have about total 1000 fans on social media, we are still VERY early in development, I didn’t expect artwork alone to bring in huge crowds, we still have a long way to grow.

Perhaps in the future, if we have a larger fan base and more specific interest in these figures, I’d love to open some sort of pre-orders program. Putting these figures in the hands of fans who love our game would be a dream come true, and if it means additional funds to build this awesome game, all the better! 🙂

Fire Witch CHibi on Eye Ball

We’re so early in development, I don’t want to reveal too much about the gameplay yet, which is why all these posts have been about artwork and figures. I’ll leave this one image here, this is an asset from the game, enjoy! And thanks for reading and keeping updated with the development of TinyWars! If you scrolled down this far and only looked at the pictures that’s fine too! …better follow our social media at least.

 

2016 Fan Art Update #1

2016 Fan Art Update #1 1280 720 andrew

Seeing fan art and other people drawing characters from my game is a really strange and special feeling. I want to share some of the very first fan artwork we’ve ever received! It makes me so happy to see this kind of artwork and I hope we will receive more in the future.

The following artworks are arranged in the order in which they were received.

1. Hand Drawn Fire Witch

Fire Witch Fan Art (small)

Artist: LaDollBlanche

This one is so unique, hand drawn with a different take on the Fire Witch character. Hand drawn work is quite special, so this Christmas present we received was really nice! Below is an image of the original character.

Wallpaper V1 1080p

2. Candy Girl’s Older Sister

As you can tell by now, we are really creative with our naming!  Though this older sister character isn’t necessarily a main character in the game, so maybe her name isn’t so important, but I promise we will have names for most of our characters by time we release!

happy_new_year_by_hyanna_natsu-d9mcou9

Artist: Hyanna Natsu

This was a really cute New Years gift. Sort of a chibi-ized version of our Candy Girl’s Older Sister. And she’s holding what I presume to be a glass of alcohol. Really nailed the charactization of this girl since she’s supposed to be much older than the rest of the cast from TinyWars!

Original below:
Candy Sister Poster

3. New Character Design???

Now this one is very, um, simple. Someone visited our studio to check out our work, and after they left, I stumbled upon this wonderful piece of original character design. I don’t know if we will end up using this one. I think the person who left this design is asking for a lot of money.

TinyWars New Character (tiny)

Fire Witch Freaked Out!

So we had posted a sexy preview sketch of our fire witch. We have lots of different emotions for our characters throughout cut scenes in the game and talking parts. I figured we should use an “embarrassed” emotion and stick it in the corner.

Sexy Witch (small)

A couple days later someone (who I will keep anonymous) sent me the following image, apparently they had photoshopped our “freaked out” fire witch onto another picture. Warning immature content ahead:

Mating ladybugs

Does this count as a meme? I don’t know. But I figure if someone thought this was funny enough to take their time to photoshop in, why not? Below I have attached a PNG just in case anyone else has any creative ideas with this one. (Though I will not share or re-post anything inappropriate!)

Sexy Witch Reaction

 

 

Thanks for the fan art everyone, I love seeing artwork of our character! It energized the entire team to see that people love our characters enough to take their time to draw them for us. It truly is awesome and I can’t thank you enough! If anyone makes fan arts of our characters please feel free to email or tweet them our way!

Thank you for keeping up to date with the development of TinyWars, we have accomplished a lot of really great things last year and I can’t wait to share the soundtrack, gameplay, more character designs, and of course releasing our first playable demo!

 

TinyWars – Strategy, Artwork, Music, and Story!

TinyWars – Strategy, Artwork, Music, and Story! 1280 720 andrew

Hello everyone! This is our first post on the TinyWars Development Blog, I have no idea where to begin writing about this project so I’ll just introduce myself as well as the project and how it all got started! In later updates, we should be able to show off more game content, story, features, etc… We’ll do our best to keep this blog updated!

 

tiny kingdom sketch 2small - SMALL

Intro

Having been in the website, software and app industry for several years, I had been highly regarded by my colleagues as a “super star” in front end design and development. Through my passion for app designs, logos, and user experience, it was becoming increasingly evident that I was completely in the wrong industry.  My app UI designs increasingly began to embody look and feel of interactive video games rather than apps. I also believe that I’ve worked on too many of the “next big thing” type of apps that in and of themselves, are not very exciting at all. Which is what is so appealing to me about video games, the game, in and of itself, can be all that’s necessary to drive excitement! You can view some of our impressive app projects on This Website.

Video Game Concept

Some time ago, me and one of my app development partners sat down and decided to build a tower defense test game. After many hours of research, coding, and several gallons of soda and coffee, we finally pumped out our very first tower defense demo!  As abstract shapes danced on screen before our very eyes, my mind began to race with new ideas, concepts, and mechanics. Out of all the apps and website I have ever built, this moment was by far one of the most exciting! (The test game was literally red and blue squares, with a grey background.)

At this point, I had already developed very vague plans for the TinyWars project prior to this, as well as the story line had been a mental project of mine for quite some time; but what this concept demo really proved to me was that we didn’t need an entire team of expensive developers to build this game, and that game development was not this strange, alien world we, as app and website developers, had once thought it to be. The end goal in developing a fully featured video game was within our reach!

Mary PNG

Getting Down to Business

One of the things I have earned a reputation for is being relentless at getting tasks done. Some of my former business partners have often questioned if I am even human, which I will gladly accept as a compliment! At this point, the process of programming and developing the software for the game was very straight forward, but try to imagine a video game without graphics, artwork, and music and you have nothing. There definitely is a game engine running behind that black screen, but it can never be known except through the senses via graphics, animations, and design. This was our dilemma, as we as programmers did not have the final project in mind, even with abstract mock ups and ideas the final look of the game was still vague.

Part of the problem was that the programming on the game heavily relied on the visuals of the game! Sure we can program a pit of lava that kills characters when they step in it. But without visuals it’s entirely possible that a pit of lava looks ridiculous in our game and we might not even want it in the game anymore! When it comes to programmers who have very expensive prices on their head, wasted time and unnecessary programming is NOT an option. (Of course sometimes mistakes can not be avoided!) It is obvious that many of the exact visuals and functions of the game needed to be fully realized first in order to make effective use of the programmers time and the game’s limited budget.

My life as a game developer quickly became a real life RPG quest for artwork. First I had to create the character and background design plans, then I had to bring them to the artists to develop digital renders, then I could bring those renders to chibi artists so they could convert the full body designs to chibi, then take those chibis to the animators so they could animate it, (Full body animations wouldn’t fit on a mobile screen and I’m sure would be much more expensive than chibi animations) ….and the cycle continues until we have established all the artwork and graphical assets we need for the finished game! (or at least to build an original, playable demo)

Note: The screen shot featured at the top of this article contains animations, background art, UI design, character designs, object artwork, and effects. This single screen shot took us literally months of work and thousands of dollars to produce! And that render will probably look much different from the final game!

Building the Team

We already had the developers round up and ready for action, but none of them had any artistic ability whatsoever. Honestly I believe those guys would be happy building a game with just squares and triangles, abstract visuals is definitely a trend in mobile app games, though I believe it’s difficult for players to actually “bond” with the game at that point. Programmers are easy to please artistically! Not me an not an audience who demands a fully fleshed out game!

After several months of blasting emails, contacting amazing artists, musicians, and programmers, email after email of rejection, ridiculously high prices, or poor quality of work,  we finally established a solid team that we’re working with! Some people have joined and left, others here to stay, but most importantly, I’ve connected with, and found everyone we need to create at least the graphical and musical assets of the game! Honestly, the amount of connections I have made with hard working, talented individuals has greatly increased since working on this project! Of course, we are always interested in new artists, musicians, and programmers who are willing to contribute to our game.

As you can see I’ve also began working on an incredible soundtrack for the game! We’ve been working with some of the most talented musicians from around the world!

My Role

My main role in the TinyWars project is being the creative director for the game, this includes being in charge of all the artwork and music for the game as well as conjuring up the script for the story. (We have a fantastic story to tell!) Aside from that, my company Bizurk Software, is the primary source of funding for this project and as such, I have to manage some of the most boring aspects of the development such as accounting, payroll, licensing, trademarks, contract, etc. I’d rather not get into those details though, if I didn’t enjoy doing them, what makes you think I’d enjoy writing about them?

Lastly, my main role is as the Game Director. I am constantly keeping communications with all the people involved in the project to make sure everyone understands the project, their role in the project, and that we are able to deliver our products and tasks on time!

commssion132_by_ladollblanche-d90ttjf

Hopefully this article has provided some insight as to how the TinyWars project got started. I will post more updates in the future covering more specific aspects such as the progress of our artwork, music, and game development! I know it seemes like I spent this entire post talking about myself! As we get into more specific areas, and once I complete the developer credits section of this website, I will be able to properly recognize and acknowledge everyone who has helped make this project so wonderful and unique!

What I can say is I am extremely grateful to all the new friends and connections I have made while pursuing this project, all the people who have dedicated their time and energy into making this project great, I’m truly thankful for! This game project has been a really fun, frustrating, educational, and expensive adventure!

Thanks for reading! Be sure to keep up with our social media and new development blog posts!