tower defense

Build Your Own Tower with TinyWars (June 2017 Update)

Build Your Own Tower with TinyWars (June 2017 Update) 733 522 andrew

I’ve spent the past few weeks coding out the new features of the game; quite possibly, one of the most complicated features of the game is implemented (partially). And this is the Inventory System and the Tower Building system!

I have put together this short video showing the new features in action!

 

 

The following post will explain in detail the new features.

Tower Builder

The tower builder is the screen that will be presented to the player prior to entering into any battle. This screen gives the player a brief description of the level as well as time to “prep” for the coming battle.

The Design

The UI follows the same design standards seen in previous screens, sharing the “paper” theme that the previous menu screens shared.

However, the UI is transformed slightly into a more “modern” flat looking design. As the player enters closer to actual gameplay, the design of the screen becomes more and more “modernized” and animated. This is the design path we have chosen in order to ready the player more and more for some “live” action in the game as opposed to the story telling style of the rest of the screens.

This ties into the story of TinyWars as this sort of magical book telling a story of the tiny people who once lived, and as we get into the battle scenes, the story starts to unravel and become alive!

Shaders are present and running on this part of the game. A blurring effect can be seen on the background items whenever the “item select” menu pops up. You may notice some jagged edges on the “blury” objects. It might not be the most perfect shader, but it doesn’t utilize many resources and we have tested it working perfectly on mobile devices. This is a big win for us as it allows us to leave the game 1:1 from PC to its mobile versions.

Function of the Tower Builder

The functionality of this feature is highly complex as it ties in with the inventory management system, which in general can be one of the most complicated parts of the game development. We do plan on having a lot of items in the game, so we had to code the system with scale-ability in mind. (Even if the upcoming Story Demo will have limited options, it will run off the same engine we’re building.)

There are three elements to the tower:

  • The Main Body
  • The “Accessory”
  • The Bottom

Clicking on any of the three item slot boxes next to the tower preview will bring up the “Item Selection” menu.

This screen displays all the current items the player has unlocked. Selecting the items will bring up their name and description. Each tower items has a shield icon next to it which displays it’s Shield Count: this adds to the total HP that the player will have with the tower configuration. As expected, higher HP items might not have as good perks as items with lower HP levels. Play your strategy wisely!

Different tower bodies will have different configurations for the accessories added to them.

Finally, the tower is deployed when the player hits the “Fight!” button.

The tower serves as the end of the path that the enemies will walk through. In this sense, TinyWars is literally “tower defense.” We expect that this new feature will add an additional level of strategy and fun to the game. Personalizing anything in a game is always fun and having different perks and abilities based on the tower you choose should prove to be another thought proviking gameplay feature.

Items

This feature has not been fully implemented into the game yet. We have an inventory system for normal items as well, not just tower accessories. These items can be brought into the battlefield and deployed in various ways from having more spots to place your units to dropping bombs on enemies.

The number next to each item displays the quantity of the item which the player owns. This feature is the next big feature that we will be working on.

New Graphics

Part of the development of the new demo involves redefining the graphics and in-game visuals completely!

A new summoning system will be implemented into the game that is basically just a visual redesign. The goal is to make it look a lot more “magical” and alive than the previous system.

The GUI has been redesigned and what you can see above is a sketch of the new level design. We still have a little bit more work to do until it is final, but I thought I would drop some images teasing what we have worked on so far.

We also finished this incredible poster design, here’s a speedpaint!

Thank you for following our development and we hope to see you in the next update! Follow us here! 

TinyWars Prototype Publicly Available on Android and PC Download

TinyWars Prototype Publicly Available on Android and PC Download 1080 1499 andrew

For too long we’ve been teasing character artwork and music without any point of contact with an actual product, finally we are happy to announce the public release of our gameplay prototype! The prototype is available for both Windows PC and Android devices, and can be downloaded here.

Feel free to play our prototype if you want!

What’s Next?

Here’s a break down of the development timeline:

  1. Implement the new menu systems and visual theme. (As close to final as possible, what you see in the prototype is only temporary)
  2. Begin work on assets for the cutscenes and story elements. (The next demo will feature the first chapter of the game, including story and gameplay.)
  3. Develop/Program the new story cutscenes
  4. Build out the tutorial level (There will only be one tutorial level, then the player can jump directly into full featured gameplay.)
  5. Build out the first levels’ gameplay sequences.
  6. Finish animation frames for units and enemies.
  7. Compile everything together into the game and release the first official demo. (What is currently released is a prototype, what we plan to release will be an actual representative demo.)

New Visual Theme

messy-table-sketch

Imagine somebody has been collecting hints and evidence for the existence of “tiny people” and has been compiling all this evidence into a scrapbook: This is the theme of TinyWars in terms of menu design as well as how we plan to deliver the story. It is slightly complicated to explain without a video or some better visuals, but in terms of the TinyWars story, there has been a lot of events that happened before the main game that lead up to this tiny “war.”

Part of the purpose of this book is to help deliver an account for all the events that have happened. Of course, if the player has no interest in this, they don’t have to explore the journal entries. You can play through the entire game of TinyWars and experience just the story of Mary and the girls saving the kingdom without having to read any of these entries. However, those who take their time to read through the entries might experience a totally different story. And perhaps, some elements and references in the game’s cutscenes will be clearer.

Any extremely key events will be included in the game’s main cutscenes, but other story elements that I deem optional will be put into the optional reading. If the game is able to raise a larger budget, ideally I’d like to have all the journal entries animated or at least in some form of interactive cutscene, however I think most of these smaller entries will be text format. Sorry, I know it doesn’t sound like the most exciting thing in the world! I promise that I will do my best to at least give justice to at least some of the bigger key events.

Is the Story Really That Good?

The game looks so cute and happy right? How could it possibly have a deep and interesting story, it’s probably some cliche anime girl story right?

suzu-with-stump-bg-copy

While I am in no position to brag about the story which has yet to be materialized into the game, all I can say in response is that I will be very surprised if the game does not receive an “M” rating after all the story elements and visuals are put into the game.

Anything Else to Say About the Game?

I really wish I could say more about this project, without having the game released, most of what I discuss is just concept at the moment. There’s a lot of material here that I would love to discuss! We will be releasing some official music tracks to help build up some excitement for the game.

marymary-music-copy

This is just a mockup image of the music “cover.” There will be more to discuss when the soundtrack is released. I hope you will enjoy our live recorded orchestra, some beautiful violin pieces, and some great action/boss fight background music!

 

TinyWars Gameplay Prototype Ready for Testing This Week!

TinyWars Gameplay Prototype Ready for Testing This Week! 1228 1228 andrew

After all the teasing, artwork, and seemingly “random” cast of characters, we are pleased to announce that officially NONE of those connections or story will be clarified at all! This gameplay prototype serves one purpose, the backbone of the gameplay for TinyWars and gameplay, as a mechanism to deliver our story! Sorry, that has to wait for the real demo! It would be an injustice to the story if we released a buggy game attached to it!

Screenshots

credits-page-menu-compressed main-menu-prorotype-compressed-2 in-game-screenshot in-game-screenshot-2 screenshot-title

How to become a Beta Tester

Beta testing will begin this Thurdsay, October 20th, 2016. We have a pretty hefty list of volunteers to conduct the beta testing, however we are happy to have more!

Beta Tester Signup:

Send a message to TinyWars with your email address! That’s it!

https://www.facebook.com/TinyWarsGame/

If you don’t have facebook (which is the easiest way to get in contact with us), you may also contact us via the contact form on this website!

Plans for Beta Test

We plan to release the beta downloads in waves, once per week until the beta testers have run out! First wave will test the first beta, after we have a few days to address some common issues or bugs, we will release the revised beta to the next wave, and continue this for a span of 2 – 4 weeks before the bug free beta is released to the public!

The beta will be released on a first come first serve basis, beginning with our closest personal contacts first, then branching out to the volunteers on our beta testing roster, beginning with those who were added earliest!

Unfinished Aspects of the Beta

frame0melee

Many animations in the current gameplay prototype are totally incomplete! As you can see from the picture above, a lot of love and car goes into every single animation frame! We can not spare enough time to incorporate the full animations. We need to get people playing this game or else I fear that some may loose interest and hope in the project! The prototype will be the first manifestation of TinyWars as a video game.

Up until this point, all TinyWars has been was a bunch of images and characters with supposedly “interesting stories” but nothing to deliver the story. This prototype will do nothing to clarify this! But it will have somethings in it to look out for, mainly gameplay experiences.

What is in store for the future?

After the gameplay prototype has been thoroughly tested and perfected (and I don’t expect it to be 100% perfect at this point, but polished up enough), We will begin work on the actual, official, real TinyWars game! The idea being that, once the first few levels of the real campaign have been developed, we can release that as a true TinyWars demo and give the players a real experience of what is in store for them!

I hope people will get a taste for the unique story telling and tower defense/siege gameplay we want to bring to the table. Anyways, this is all for now, if you are interested in beta testing be sure to contact us!

TinyWars Fan Art Contest 2016 Winners!!!

TinyWars Fan Art Contest 2016 Winners!!! 575 575 andrew

Congratulations to everyone who entered this contest! Judging this was really hard, there were so many incredible entries (more than we ever expected!) but only 7 winners to choose. Here are the winners!

 

winning-badge-2016-250px

If your entry was one of the 7 winning entries, you may feature this badge on your DeviantArt entry description! It would help us a lot. Congratulations!

[masterslider id=”3″]

 

honorable-mention-badge

Feel free to include this little badge in your DeviantArt entry description if your piece was featured as an Honorable Mention! 🙂

Honorable Mentions are also included in the slideshow above as well. Please check to see if your artwork was awarded!

Additional Honorable Mentions:

citaru-suzu

Shoutout to Citaru

Another great and dramatic pose for Suzu!

drawxangel-all-the-girls

Shoutout to  DrawXAngel 

Love your take on our character posters!

emiyana-kumo

Shoutout to emiyana

The size, the pose, and Kumo’s expression is so fitting!

annacchii-eve

Shoutout to  Annacchii

This is one cute Eve!

ithieldaer-amy

Shoutout to Ithieldaer

The happiest looking tiny artwork!” – Chibionpu (Contest Judge and Artist)

miah-wolf-kumo-fan-art

Shoutout to  MiahWolf for this very cute piece of Kumo! 

raisence-amy

Shoutout to Raisence

The idea is super cute! I never thought about tiny people traveling with balloons like that!

sabrina-moody-kumo

Shoutout to abrina Moody. This is lovely!

 

 

New Character Design Potion Girl with Eye Patch

New Character Design Potion Girl with Eye Patch 1365 768 andrew

We have a new character brewing! We have mixed a few different design elements into this girl to make her cuteness a little more potent. We hope that you will find her backstory to be a refreshing twist of both happy and depressing ingredients.

coffee witch

We’ve been mixing many new features into the demo that we’ve been teasing on this blog. We will share a new blog post focusing specifically on that demo, but I think you’ll appreciate all the work we put into cleaning up the graphics and expanding the possibilities in the world!

Three Possible Designs

Choose Character 2b

We asked our fans on Facebook and Twitter about 3 possible different designs of this character, design #3 received the most love!

 

 

However, we did in fact end up choosing #1 as the design, there is a multitude of reasons behind our decision making, ultimately it ties down to this characters personalty! We really do enjoy seeing what the rest of our fan base has to say about the designs, it’s very interesting to hear people’s ideas and we appreciate all the feedback.

Even though we ended up choosing a certain design over another, doesn’t mean certain details that people liked from the other designs won’t make it into the final!

Work In Progress, Design #1

poti1b_by_hyanna_natsu-da4ff0n THIS ONE potential colors

Here’s a work in progress of this potion girl, she’s very cute and probably one of my favorite characters in terms of design and her story. We hope you will be fascinated by our game’s story, because that is possible the strongest point of this project, next to the amazing music of course!

Yes, OK, I admit it, tower defense is just tower defense… but we’re trying our best to “innovate” as much as we can! I promise it will be challenging and fun! But in terms of differentiating ourselves from other TD games out there, you should find the fascinating story and music to be a big factor!

Thank you for following our development!