Social Media Marketing and our Video Game Project 1920 1080 andrew

Social Media Marketing and our Video Game Project

Here’s a cool way we have described the project to those who don’t understand what it’s all about: TinyWars is the story of a kingdom that is literally tiny, we’re talking about small people of course. Naturally, like the rest of normal sized humanity, war and conflict rages on. The story follows a girl named Mary…

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New Character Design Potion Girl with Eye Patch 1365 768 andrew

New Character Design Potion Girl with Eye Patch

We have a new character brewing! We have mixed a few different design elements into this girl to make her cuteness a little more potent. We hope that you will find her backstory to be a refreshing twist of both happy and depressing ingredients. We’ve been mixing many new features into the demo that we’ve been teasing…

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Tips on Game Development and Coding in General 1280 720 andrew

Tips on Game Development and Coding in General

Game development and coding in general can get very messy, very fast! Since we still don’t have something that I deem worthy to release to the public, I thought I might take this time to show our workflow. Take Notes! Most coding software and languages support in-code notes, however that certainly may not be enough,…

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Fan Art Update #3 TinyWars 1280 720 andrew

Fan Art Update #3 TinyWars

We got some awesome fan art to share with you all today. To everyone who took their time to draw our characters, we thank you very much! Candy Girl (Amy) Artist: Tanaruu Website: http://tananoma.weebly.com/ Facebook: http://www.facebook.com/Tananomachi Amy, one of our two candy sisters, has quickly become one of the most popular TinyWars characters on many gaming and…

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TinyWars UI and Animations Update April 2016 1280 720 andrew

TinyWars UI and Animations Update April 2016

Back in February, we teased this gameplay render (pictured below). A lot of people thought the witches were cute and the lighting effects were on par. This is a test level containing various objects and a basic path structure for testing various features. Of course deep down inside, I always had this anxiety that I didn’t really…

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