anime girls

TinyWars 2016 Recap [Part 1]

TinyWars 2016 Recap [Part 1] 1920 1086 andrew

2016 Year Progress Report and Recap

Been working on the TinyWars project all year, there were a few bumps in the road but we’ve finally made it to 2016. Here’s a list of some things that we had accomplished:

There are two teams in particular that I really want to discuss. You guys have been blessed with seeing the amazing art and hearing the awesome music of our game, and I believe I should discuss our incredible art and music team a little bit, I feel the 2016 recap is an appropriate post for it!

Art Team

I do want to spend some time talking about the TinyWars are team. We have worked with a lot of different artists throughout the year for various specialized tasks, but there have been a few key artists who have stayed with the project for a very long time and I’d like to take some time to write about them.



LaDollBlanche joined the project in June of 2015, and has been working with us for over a year on various tasks! Back in the early days of TinyWars, we needed character renders. The character designs came from various artists, but we wanted one artists to be in control of the final render that will be displayed in game. And boy does she do a fantastic job rendering our characters!

There’s a high degree of consistency with her renders and shading methods, which look very high quality and detailed. As you might have noticed however, her artwork has not really been featured much in the latest TinyWars Prototype. And as of recently, the TinyWars project is finally moving into the next phase, which is story intensive. Cutscenes will be making their way to the project and we hope you will be able to fully appreciate the work and skill the she has put into rendering every one of our characters.

LaDollBlanche has been a blessing to this project and is one of the artists that I can truly rely on. She’s been with us since, essentially the beginning of the project, and hopefully play a role in the completion of it as well. The characters are the face of TinyWars, and thus, her work is the face of this project!



Chibionpu (Also goes by Nicole on DeviantArt) joined us in September 2015. I think, one of the most underappreciated assets to any project is background art, but Nicole does a fantastic job and I think her artwork is really going to shine in a project where background and perspectives is a huge emphasis. Her work is highly detailed, and one of the greatest things about her personality is the drive to continue improving and adding more and more details to pieces until they look so polished, I’m almost blinded by it!

I swear, when she first sent this piece to me, from the thumbnail, I thought it was a photograph! This is the depiction of the giant’s house from the game, and it looks like we’re viewing it from the perspective of a tiny person, really brilliant. As you have seen in the title image above this one, her background art blends well with LaDollBlanche’s character renders. The hardness of LaDollBlanche’s character renders meshes so well with the smooth, dream like details of Nicole’s background art!

Nicole is also helping us front the new design theme for the TinyWars demo. The “Book Theme” will be the permanent theme for TinyWars and will be present in the demo and the final game. Her attention to detail makes her one of the most valuable members of the art team, no one cam do backgrounds like her! Thanks for being a part of this project, it’s truly an honor to have you on our team.


Nicole has also done some of the animations for the enemy units in the prototype! She has many skills besides BG work!



Starlipop joined us in October 2015 as an animator for the in-game units. His animations, of course, is what brings the game to life. It turns a piece of software into an interactive experience, and I think Starlipop has done an incredible job with the animation work so far.

Keep in mind the animations featured in our prototype were not fully completed, but you will be able to experience the full animations in all of their glory in our next demo. We’re not using cell shaded, 3D applications to do our animations, Starlipop draws every single frame out and details them wonderfully!

With Stparlipop as our primary character animator, I can rest assured that love and attention is being put into every single frame of our game. We really are going above and beyond what other mobile game companies are doing in terms of 2D anime projects or even 2D tower defense games for that matter. We hope that our players will experience and appreciate the high production value we have put into our project.


Much of the gameplay experience will be dominated by the character animations, and we have to thank Starlipop for the work he has done on this project.


Hyanna Natsu

Hyanna Natsu joined the TinyWars project in December of 2015. Her role in the project was to help translate our ideas about our characters (relevant to the story and personality) into their physical appearances. The goal was to make sure that each character was unique and iconic in their own way, while still having interesting design and looking like they all belonged in the same world.


While Hyanna did NOT do the designs for all of our characters, she did do them for a few of our characters which have been well received by the fans.

All the girls to the right of Mary were designed by Hyanna. It’s obvious that the art style on those 4 characters doesn’t exactly match the art style of the other girls, of course, our Chief Executive Character Renderer, LaDollBlanche, will process these character designs into the final output of the game; but those 4 renders (pictured above) are Hyanna’s design renders for these characters.


One of the greatest things about working with Hyanna Natsu is her ability to turn over work, FAST! When it comes to designing new characters, it’s a lot of work to take in all our backstory, personality, and ideas and turn that into a representation. What Hyanna has the ability to do is to quickly create MULTIPLE different versions of the characters she’s designing and send them all to us to choose from. She works really fast, but she also delivers high quality work, there’s no compromise!

Now it does pain me to say this, but the last and final female main character has been designed by Hyannna Natsu not too long ago. This girl (pictured above) is not a tiny person, and is in fact someone who is fascinated with tiny people, so much so that she has been collecting artifacts of their existence in her book that she’s holding to her side.


Because this is the final female lead that needed to be designed, we might not see Hyanna involved in the project any longer. But there is no reason to be sad! These characters, that she has designed, are the main characters in the project. Little pieces of her creativity are present in those characters, and will be present throughout the game. We thank you for your work Hyanna, it’s been really great working with you.


P.S. One of my fellow indie game developers, YandereDev, had expressed interest in working with Hyanna for some unspecified work on his project. He asked me to reach out to her and connect them. While Hyanna might be leaving the TinyWars project, there is definitely a lot of opportunities awaiting her in the future, especially in the gaming world! Good luck Hyanna! You’re a rock star! 🙂


 The Art Team

While I have taken some time to specifically appreciate 4 super star members of our art team, ALL of the artists involved in the project have been amazing. The reason I took my time to write specifically about these 4 artists was because my communications with the artists in 2015 – 2016 was primarily dominated by these 4 people, they worked on projects throughout the entire year and sometimes I would be communicating with these people on a daily basis. They played a huge role in taking this project from the baby stages to a more fleshed out and materialized reality.


TinyWars would not be where it is today if it wasn’t for these 4 members. We hope, as development intensifies, and maybe if we raise some bigger funding for this project (kickstarter or Patreon in the future? We’re not ready for it right now, maybe after the first demo releases) I hope we will be able to bring on some more key members to our art team.


The art is the front facing assets that players interact with, while some of our code (my code) has been messy at times, the art really redeems a lot of those glitches. I’m working hard to refine the project behind the scenes and make everything come together through software development, but the artists provide the work that most people will really appreciate and enjoy!


If you’re interested in seeing everyone who was involved in this project, please visit the credits page.


In Part 2, we’ll talk about the Music Team!



TinyWars is NOT Easy! Unit Explanation + Tips!

TinyWars is NOT Easy! Unit Explanation + Tips! 653 579 andrew

Some of the beta testers have noted that the prototype is much more difficult than expected. There are several reasons for this:

  1. Technically the prototype is supposed to take place as the 3rd or 4th real level of the game. It is not supposed to be a “first level” type of level, that would be boring.
  2. TinyWars in general is designed to be challenging! (more details below)


Unit cost difference. Melee is much cheaper!

TIP: There is a reason melee is cheaper, take advantage of it!  

Unit Explanation

Suzu (Melee Unit)


Suzu is one of two units featured in the gameplay prototype. Her attacks are melee, which means:

  • Limited attack radius
  • slow attack speed
  • powerful attacks
  • cheap unit
  • effective against shielded units
  • weak against fast units


It is advised that because of her limited range, she should be utilized more often than the range unit (which can cover larger areas of space.)

Unlike Kim, the fire witch unit, Suzu’s range does not increase when she is upgraded.


The orange icon on the right side of the unit shows the unit “level.” There is no key for this, when you upgrade the unit and see the icons it should be very intuitive.

TIP: Position Suzu close to the beginning of the path so she can inflict damage to shielded units early in the the wave. You will need to utilize more melee units than range units! 

Kim (Fire Witch – Range Unit)

GIF animation 250px

Kim is a ranged unit, her attack radius is larger than Suzu’s and will increase with every upgrade.

  • Fast attack speed
  • long range
  • high price
  • ineffective against shielded units
  • weak attacks > when upgraded extremely powerful


At first, both Kim and Suzu’s range are similar, however after upgrades, Kim’s range will soon span the entire map! (For this prototype level at least!)


It is advisable to have Kim placed somewhere in the center of the map, so that her ranged attacks can cover the most amount of area.

TIP: During the “TinyWar” segment of the prototype, be sure to put as much resources into upgrading Kim as possible! 

TinyWars is a difficult game!

The game is not designed to be easy. (Though the first levels of the actual game will be more catered to new comers and the next demo will actually have a tutorial level.) This prototype in particular is not designed to be easy: because easy would be boring. However, we hope not to create a game that is frustrating, it should have the right amount of challenge so that it is fun and feels good when you beat it!

This is why beta testing is so important, so we can test the game on technical features, but also receive feedback on the content of the game itself!

TIP: TinyWars is an “active” game, do not think that the units you place at the beginning of the wave need to be set in stone! React, buy/sell during the wave accordingly! 

Retry Wave: The Most Important Feature

Perhaps the most important feature (and glitchy) is the retry wave feature. Because this feature exists, it allows us to create a game that is significantly more difficult than other tower defense games that don’t have this feature.


Games that do not utilize this feature face a dilemma: make the level challenging and if the player fails they have to start from the beginning (frustrating) or make the game easy and it becomes boring after a while!

When the harder waves come up, it is totally acceptable to “retry wave” and try a different strategy! This is what we want. Players can experience the wave the first time around without having to commit to their decisions, as long as they “retry wave” before the wave ends, then they have a chance to replay it and get it perfect!

TIP: Utilize this feature if you are not satisfied with your performance! 

Beta Giveaway

We have received positive feedback on our proposal to enter volunteers who complete the beta testing process (within 2 weeks) into a raffle for a steam gift card. I think it is the least we can do to give back to those who put their time into beta testing our game!

TinyWars Challenge!

If you can beat the gameplay prototype (without using cheats) and capture it on video all the way through with PERFECT HP (10/10), we may consider you for a special prize. Yes you may achieve this by utilizing the retry wave feature! We want video proof though, and if we get an epic reaction or web cam that would be even better but not required!

Good luck everyone!

TinyWars Fan Art Competition 2016 Now Open! [CLOSED!}

TinyWars Fan Art Competition 2016 Now Open! [CLOSED!} 1365 1512 andrew

UPDATE: The Contest is now over, thank you to everyone who entered! View the submissions here:

Be sure to follow us for future contest!


We have received a lot of amazing fan art since we began development of the TinyWars project. We figured we should give back to the community that has made this project so much fun to be a part of.


  1. Submit your artwork to the TinyWars Official DeviantArt group. You can do this by uploading the artwork to your DeviantArt account and adding it to the DeviantArt group after it has been successfully uploaded to your account.
    How to enter
    In the sidebar of your DeviantArt deviation, you can select “add to a group” and find the TinyWars official Art Group called: “TinyWars-Artwork”
    Please make sure you select the proper folder to submit to: 2016 Fan Art Contest
  2. IMPORTANT: Make sure you include “TinyWars” somewhere in the title of the submission so it can be easily found. In the description also include: “Submission for the TinyWars 2016 Fan Art Competition. For more information click here:”
  3. Click here to see the DeviantArt group
  4. You can submit one fan art per day to the group! Artwork must be created during the submission period, no old artwork. (In order to be fair for artists of all skill levels, everyone should create the artwork within the same time frame.)
  5. LIKE us on Facebook or sign up for our Newsletter to be notified when the winners are announced!


In order to encourage participation, there will be 5 total winners for this contest! This way more artists can have a chance at winning the prizes. Of course we will have a category for the best overall artwork, however there will be other categories that one can not simply win by having the “best” art skills.

Winner Categories

1. Best Overall Artwork

Several members from the TinyWars artwork team will judge the submissions and select the one that contains the best overall display of artistic ability and skill. There will only be one (1) winner in this category.

2. Best Fit for the “Tiny” Theme

TinyWars isn’t just about cute girls, but cute girls who are tiny! Artwork which integrates with the theme of “tiny” and successfully shows an understanding of the core themes of TinyWars will be eligible for this category. There will only be two (2) winners from this category.

3. Most Unique Style

A submission which demonstrates a clear use of unique style, from hand drawn artwork to a stylistic approach, not all fan arts need to be “anime style.” A submission that clearly demonstrates stylistic mastery will be eligible for this category.  There will only be one (1) winner from this category.

4. Creators Pick

The creator of TinyWars will personally view and select a submission that has not been chosen in the previous categories as the fifth and final winner. There will only be one (1) winner from this category.

The Prize

Scroll up front - Copy

Each winner will receive one limited edition Amy wallscroll!

References and Resources

Name of the Characters From Left to Right

Characters Show Case 7 of 7

  1. Kim, 2. Amy, 3. Mary, 4. (Older Sister), 5. Suzu, 6. Kumo, and 7. Eve!

Submissions may contain more than one character, please feel free to use these reference images to better illustrate your fan art!

Kim References

face compare

Wallpaper V1 1080p

Character Description: Kim is a fire witch who uses a secret magic to produce fire attacks. Her wand is composed of what appears to be a ladybug attached to a hairpin, attached to a match stick. It seems as if whenever the ladybug flaps its wings, the match begins it ignite a powerful flame. Kim is a powerful, mischievous, and stunning witch. Her age is estimated to be between 16 – 18 years old.

Amy References

Candy Girl Poses CC

Candy Chibi Poster

Character Description: Amy is one of two sisters who live in the Candy Castle (Pictured below). She is a fun loving girl who has a lot to learn about the world, but her outlook is positive and happy. Her age is estimated anywhere between 14 – 16.

Sand Castle Final (Colored Brighter) 1080P


About the Candy Kingdom: The Candy Castle or Kingdom is a large (~2 feet) sand castle found new the ocean (pond). The servants of the Candy Castle are ants who gather candy from distant lands and hoard it in the candy castle candy room. The Kingdom sells these candies through the tiny world and produces its own candies in the castle.

Mary References


Mary White BGMary sketch side view

Mary Bow Poster V2 (Marked)

Character Description: Mary is the main character of TinyWars, she is the most important character in the game! Her story is a bit mysterious, however what we do know is that she is the leader of the group and she is very bossy. Sometimes she gets angry easily and can throw tempter tantrums, however for the most part she is very confident that she can take on the world, both tiny and the big world! Her age is estimated to be 16 years old.

Old Sister References

reference_sheet_by_hyanna_natsu-d9mcqyf modify

Character Description: Old Sister lives in the Candy Castle with her little sister, Amy.  She is often seen sleeping and lazing around while her little sister does all the work. She even gets the ants to bring things to her because she’s so lazy! Her age is estimated to be between 19 – 21 years old. She is in charge of defenses at the Candy Castle and operates a gumball canon. Why does this character not have a name? Because naming characters is really hard and she is not exactly a “main” character in this story.

Suzu References

Melee Girl Scythe CC

Melee Girl Reference Sheet JPEG

Character Description: Suzu is the oldest girl in the group. She is Mary’s guardian and sometimes acts as a motherly figure for all the girls. She is the most mature one in the group. Her melee attacks are very powerful! Her age is estimated to be between 23 – 26.

Kumo References

Potion Girl - Dark (marked) PNG


with without eye patch

Potion Girl - Reference Sheet - Copy

Character Description: Kumo is a mysterious potion maker who is found inside the walls of the House World (pictured below). Her button eye patch and her love for spiders makes her an interesting girl. However her years of living in seclusion in the House World has caused her to become an incredibly awkward girl. She is clumsy at times, socially awkward and shy, but once she gets in the mode to make potions, her true personality comes out.

Eve References

Eve with Wings JPEG

EveChibi - Colored White BG

Eve Reference Sheet JPEG

Character Description: Trouble maker.

Official Contest Rules, Terms & Conditions

  1. In no way is this competition sponsored by, or affiliated with DeviantArt, Facebook, Twitter, or any other social media platform.
  2. There will be a total of five (5) unique winners. No single person may win more than once in this competition. (Has been extended to 7) 
  3. Users may submit more than one submission, however please limit submissions to once per day.
  4. We reserve the right to revoke an entry/entrant for any reason.
  5. Entrant agrees to license non-exclusively, the right for TinyWars (and Bizurk Software) to post on social media, announcements, website or any other media, and anywhere on the worldwide web, submissions made to this competition.
  6. Submissions must be submitted to the TinyWars-Artwork DeviantArt group.
  7. The submission entry period is 8/25/16 – 9/12/16. Submissions must be made before midnight on 9/12/16. (Has been extended to 9/19/16)
  8. In no way will TinyWars, its sponsors, affiliates, employees, owners or the aforementioned sponsors/promoters of this giveaway, members, affiliates, or any other organization be responsible for any loss of property, special or incidental damages, injury or death, arising from or relating to this giveaway/contest or the prize.
  9. Under no circumstance will anyone employed by or working under with the aforementioned sponsors, TinyWars, or promoters be eligible for winning a prize in this contest.
  10. Winner will be announced within 2 weeks after the end of the submission period. Winner is responsible for contacting us and claiming their prize.
  11. It is the responsibility of the entrant to check social media posts and announcements regarding this giveaway/contest, updates, and winner(s)
  12. If winner does not claim their prize, a new winner may be selected, or the prize may be distributed to someone else.
  13. Winner agrees to allow the host of the giveaway to announce his or her full real name on the web, public, or any other medium, so that the winner may claim his or her prize.
  14. Contest is open to United States residents as well as international entrants.
  15. If the cost to ship prize internationally exceeds the value of $6 USD, the winner may be asked to pay for the shipping of the prize. Shipping for United States residents will be free.
  16. The official contact page regarding all inquiries or prize claiming should be made here:
  17. These rules may be subject to change without notice*