TinyWars 2016 Recap [Part 1] 1920 1086 andrew

TinyWars 2016 Recap [Part 1]

2016 Year Progress Report and Recap Been working on the TinyWars project all year, there were a few bumps in the road but we’ve finally made it to 2016. Here’s a list of some things that we had accomplished: Finished Designing all lead female roles ~2,500 Likes on the Official TinyWars Facebook Page. Released the…

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TinyWars Demo Production Begins 1920 1080 andrew

TinyWars Demo Production Begins

Today marks the beginning of the TinyWars Demo Production. Previously we had completed our gameplay prototype, which was not 100% representative of the final product. Now we are beginnig to develop the TinyWars Demo which will be as close as possible to the final product, this includes: finished animations, enhanced controls, story cutscenes, and the…

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TinyWars Theme Song is Released 1920 1080 andrew

TinyWars Theme Song is Released

This weekend, we have released the official theme song for the game. We hope to begin the transition from our gameplay prototype on to more substantive content relating to the game’s incredible story that will hopefully be a memorable journey for everyone. However, TinyWars is not all about cute anime girls fighting cute monsters. As…

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TinyWars Prototype Publicly Available on Android and PC Download 1080 1499 andrew

TinyWars Prototype Publicly Available on Android and PC Download

For too long we’ve been teasing character artwork and music without any point of contact with an actual product, finally we are happy to announce the public release of our gameplay prototype! The prototype is available for both Windows PC and Android devices, and can be downloaded here. Feel free to play our prototype if…

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TinyWars First Tests on Android Device 1399 1044 andrew

TinyWars First Tests on Android Device

Running our game on a mobile device for the first time is very exciting! A figuring of one of our characters, Kim, stands and supervises the mobile development testing. The game appeared to be running flawlessly at a consistent frame rate. However a few of the controls (such as pan and zoom) did not translate over…

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