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Social Media Marketing and our Video Game Project

Social Media Marketing and our Video Game Project 1920 1080 andrew

Here’s a cool way we have described the project to those who don’t understand what it’s all about:

TinyWars is the story of a kingdom that is literally tiny, we’re talking about small people of course. Naturally, like the rest of normal sized humanity, war and conflict rages on.

The story follows a girl named Mary (girl pictured above) as she crosses vast oceans (ponds) and great mountains (ant hills), in order to save the tiny kingdom from utter destruction. Along the way she meets all sorts of new friends and people, and becomes ever more powerful and mature as she continues her long journey (about 10 feet) towards the tiny kingdom.

Social Media Marketing Campaign

We have really done a lot to promote the project on social media, a lot of people love to participate in our social media posts and give us feedback on the development. Some of our best ways of promoting the project have been to just reach out and ask the fans what they preferred!

It’s hard to tell how well a post like this performed since 18 Likes is not really so powerful, but these posts performed exceptionally well when shared to relevant groups and pages!

peopel reacheddd

Thankfully, facebook page manager shows us how many people were “reached” for this post, counting the total versions of this post that was shared.

fb resulttts

Now you can see same post in the context of the group it was shared in, a generic anime group, and the feedback is phenomenal! Of course more people are being exposed to the project this way, the translation from these likes to new LIKES on our official fan page is, as expected, about 1 in 100. (8,000 post views, 100 new likes that day.)

Lessons about Target Audience

Another thing that is really important to note, is that sharing these kinds of updates to other types of groups that don’t land in our target audience, i.e. indie game development groups, has proven to be rather unsuccessful, even receiving harsh criticism or hate because some members are not interested in seeing “anime garbage” in the group. It is natural to feel discouraged, disappointed, and saddened by such feedback, however we can not let that influence or disrupt our activities. Having spent many years in the web development industry, I’ve come to learn that other programmers can be a highly opinionated group of people. Not all advice given is actually worth considering, and I mean that with all due respect.

Either way, we’re happy that our target audience has received the project well and we hope to do whatever we can to make sure our hard work is not gone unappreciated!

That’s the whole point of being an indie game developer right? To produce games that make people happy!  How can we do that if nobody even knows about our project? Social media marketing has proven very useful! Whether people actually LIKE the page or not, more eyes are being exposed to the game, characters, and logo, if this project ever became “big”, I’m sure something might “click” inside someone’s head who has seen our posts before, and they might be interested in our game!

A post like this has performed exceptionally well! We get a lot of great feedback from the fans and best of all, we get deeper insights into what people really want to see in this project! We’re almost at our first milestone goal of 1000 facebook LIKES, and we hope to continue growing the project and interacting with the community!

Facebook Analytics Rankings?

clash of clans

Ranking from: http://likealyzer.com/

It’s also really cool to see something like our social media ranking pretty high on the list with some other big titles! <3

social media rankingsss

As of right now, we are NOT opting into facebook ads, or any paid advertising. Having experience marketing for other types of industries, we’ve learned to shy away from paid advertising until we got our organic traffic settled first. Once we have that figured out, the paid advertising and really enhance that traffic even more, but we would not opt in to use paid advertising as our sole source of promotion. (Because that would suggest that something is lacking in terms of our own strategy or content is just not engaging enough!)

Social Media Ideas!

Thank you guys so much for supporting us!

We have even experimented with social media “games” postings like this. (might not display properly unless viewed within facebook!)

We will continue to work the social media campaign, as building a fan base and followers is really important to any game development! We want to have a community of fans who really want to see this project succeed! It would be quite lonely developing this project and releasing it when no fans, it’s not a very good marketing strategy to be honest, and it’s part of the reason many games (and other projects) fail!

Why Posters?

Tiny wars Poster Test 1 Messing Around JPEG SMALL

A lot of people still do not know what the TinyWars project is all about, i.e. the story. And this became evident when we released this poster! (pictured above.) We received a lot of interest and people really liked it yet, at the same time, a lot of fans who had been following us for a long time mentioned that, “it didn’t fit the game” or “it doesn’t look like TinyWars.”

Quickly, we realized that the TinyWars we (the development team) are seeing and envisioning, is not the same TinyWars that our fans have been seeing. Since obviously, our game is not released yet, and the only thing we have been releasing is character updates and small updates. None of those updates really represent the core of the project!

Posters are a great way to really capture those essential elements of the project and present story elements of the game in a single picture, that would otherwise require a player to play hours of the game to understand. It’s also a great way to build interest, as you can see, the poster above does not look like a “loli defense” game, but shows the darker, more serious side of this project!

Posters also capture a lot more interest in the project than just generic screenshots of the game. I have noticed, even a lot of big AAA titles show off more posters, concept art, and cinematic than actual in-game footage to promote their project. I’m guessing there is a good reason for that, and it probably has to do with the “excitement” and “interest” factor. Likewise, we want to adopt a similar marketing strategy, by presenting posters and imagery that really embodies the true meaning of our project without being misleading or “advertisey.”

Shouldn’t You Be Programming Instead of Promoting?

Ideally, we should be doing both simultaneously. There are some road blocks that are preventing the demo from progressing, but we can cover that in a later post.

What is important is that, for us, the core and true motivation of this project does not come from the video game itself, but rather what TinyWars represents. It is much larger than a tower defense game, to us, it is a beautiful cast of characters, a cute and sinister story line, and a whole lot of twists and surprises that can be really effective if executed well!

Building the fan base is an essential part of any project development, and if we don’t start now, we will be missing out on a lot of ways to interact with our fans or keep the community updated as we progress from a tiny project to something that could be very big!

New Character Design Potion Girl with Eye Patch

New Character Design Potion Girl with Eye Patch 1365 768 andrew

We have a new character brewing! We have mixed a few different design elements into this girl to make her cuteness a little more potent. We hope that you will find her backstory to be a refreshing twist of both happy and depressing ingredients.

coffee witch

We’ve been mixing many new features into the demo that we’ve been teasing on this blog. We will share a new blog post focusing specifically on that demo, but I think you’ll appreciate all the work we put into cleaning up the graphics and expanding the possibilities in the world!

Three Possible Designs

Choose Character 2b

We asked our fans on Facebook and Twitter about 3 possible different designs of this character, design #3 received the most love!

 

 

However, we did in fact end up choosing #1 as the design, there is a multitude of reasons behind our decision making, ultimately it ties down to this characters personalty! We really do enjoy seeing what the rest of our fan base has to say about the designs, it’s very interesting to hear people’s ideas and we appreciate all the feedback.

Even though we ended up choosing a certain design over another, doesn’t mean certain details that people liked from the other designs won’t make it into the final!

Work In Progress, Design #1

poti1b_by_hyanna_natsu-da4ff0n THIS ONE potential colors

Here’s a work in progress of this potion girl, she’s very cute and probably one of my favorite characters in terms of design and her story. We hope you will be fascinated by our game’s story, because that is possible the strongest point of this project, next to the amazing music of course!

Yes, OK, I admit it, tower defense is just tower defense… but we’re trying our best to “innovate” as much as we can! I promise it will be challenging and fun! But in terms of differentiating ourselves from other TD games out there, you should find the fascinating story and music to be a big factor!

Thank you for following our development!

 

Tips on Game Development and Coding in General

Tips on Game Development and Coding in General 1280 720 andrew

Game development and coding in general can get very messy, very fast! Since we still don’t have something that I deem worthy to release to the public, I thought I might take this time to show our workflow.

Take Notes!

Workstation 3 (small)

Most coding software and languages support in-code notes, however that certainly may not be enough, especially if multiple scripts, from multiple sources are running at once.

You don’t want to have to open every single file to refer to the in-code notes. And once the project gets massive enough, it will be impossible to remember what everything is doing exactly. This is where good old fashioned, hand written notes come in handy! You can create notes based on specific categories of the game and keep everything organized!

Be sure to date your notes, as whenever code gets updated you don’t want to be looking at outdated notes.

Physical Objects Can Help You Think Clearly

Workstation 1 (small)

Sometimes functionality can be tricky and maybe you’re not in the mood to think abstractly. Using physical objects makes comprehending the concepts much easier. It also makes explaining certain things to your co-workers much more entertaining and allows them to both understand, and easily show you what they want by manipulating the physical objects.

We have this awesome witch figure (She’s an actual character from our game!) and she really comes in handy when it comes to working out/explaining certain features.

Make a To-Do List

Workstation 2 (small)

There is nothing worse than sitting in front of the computer without a game plan. You’re just setting yourself up to get lost on youtube or social media.

The best practice is to go in with a solid game plan, a to-do list really helps, but it’s not everything. You also need to understand each item on the to-do list and be able to visualize the end result in your mind. One of the toughest parts of game development for us was visualizing certain GUI elements and how it would operate exactly.

Without that end vision in our heads, it was a struggle to make any progress on it. I think I was subconsciously avoiding it for a while, simply because I didn’t want to admit that I had no game plan for it! One day I just sat down and pushed through it, and eventually we came up with a nice result. After that, the programming and integration part was a breeze!

Show Your Hard Work To Others

Workstation 4 (small)

There’s going to be times when you feel “burnt out” or motivation runs dry. Sitting in front of a computer all day, coding, can be a very anti-social activity, especially when you’re not arguing with the front end people over animations or having any lunch breaks anytime soon.

Make sure you take some time to show off your hard work to others when you feel you need a break. You might also get some useful feedback or see a certain feature from another perspective. Showing your stuff to people, in person, can be a lot more productive than simply posting online, especially if it’s confidential, company-only stuff.

Sometimes you might work extra hard and get a huge surge of motivation, just to show off the next advanced feature to your co-workers, so it can really work to your advantage! Just don’t waste too much time talking, and you’ll be good!

In The End

Game development is a very fulfilling and educational experience. There’s not a better feeling than ending the day knowing that a ton of great lines of code was added to the project. Once you get the ball rolling, you just can’t stop! I’ve ended days with my mind buzzing with ideas and thinking up so much code I had to write it all down on sticky notes because I refused to destroy my sleep schedule!!!

Don’t ruin your sleep schedule… If there’s one thing that totally messes up concentration and productivity, it’s lack of sleep! Though I admit, I really feel so much more at peace and productive in the late hours of night…

Fan Art Update #3 TinyWars

Fan Art Update #3 TinyWars 1280 720 andrew

We got some awesome fan art to share with you all today. To everyone who took their time to draw our characters, we thank you very much!

Candy Girl (Amy)

tiny_wars_amy_by_tanaruu-d9yi05f

Artist: Tanaruu
Website: http://tananoma.weebly.com/
Facebook: http://www.facebook.com/Tananomachi

Amy, one of our two candy sisters, has quickly become one of the most popular TinyWars characters on many gaming and anime forums. Receiving fan arts of this character confirms it!

There must be something about the Candy Sisters that makes people so attracted to them. Perhaps it’s her innocent, smiling face or the bright colors that remind them of candy.

This fan art in particular looks like a more mature version of her! It’s certainly enjoyable to see our characters in a different perspective and I love it!

Candy Sisters Wallpaper Poster - Copy JPEG - Copy

This is the official artwork of how the two Candy Sisters will appear in the game! If you thought the name Amy sounds suspiciously close to the Japanese word for candy (ame), then you might be on to something.

Melee Character

Easoka Melee Girl

Artist: Easoka
Facebook: http://www.facebook.com/easoka/ 
DeviantArt: http://easoka.deviantart.com/

This is our melee character, she doesn’t have a name yet! If you have any suggestions for names we’d love to hear them!

This character wields a scythe made with a stick and scissor blade. This is a very spooky rendition of her, and the eyes darting off into the pitch black distance makes it all the more suspenseful! This type of scene might be present later on in the game… you’ll see!

Melee Girl - Anonymous

Artist: Anonymous Contributor

This is another render of the same Melee Character. A beautiful, hand drawn face shot! This one really brings out her design as being one of the oldest characters in the group. I can really appreciate traditional artwork.

Melee Girl Reference Sheet JPEG

The is the official design sheet of this unnamed melee character.

Fire Witch (Kim)

Haru Tchi Fire Witch

Artist: Haru Tchi
DeviantArt: http://haru-tchi.deviantart.com/
Twitter: http://twitter.com/Harutchi

A very cute chibi rendition of our fire witch character, also another one of our more popular characters! What I like about this chibi is the proportions very much make her look like a “tiny” person! Her size relative to the ladybug is pretty revealing, I love it!

You probably already know what the official design for Kim looks like, no need to post her!

Girly Version of Mary

Loliroripyon Mary

Artist: Loliroripyon
Facebook: http://www.facebook.com/Loliroripyon-1001650486525345/

This is the main character from TinyWars, her name is Mary… and she can be described as anything, BUT girly!

It’s so nice to see our characters in a new light, and I think perhaps this could be a peek into her secret side. We’ll see!

Mary Bow Poster V2 (Marked)

Here’s an official render of our character, Mary, from TinyWars! She’s about as ruthless as a little girl can get!  She’s holding her tiny bow, in which she uses sewing needles as “arrows.”

Thank You Very Much!

To everyone who has taken time out of their lives to draw our characters and create something beautiful for us, we sincerely thank you! I have a lot of respect for the people who create fan art for us, and we love to see it! Please do not hesitate to draw fan art of our characters, we’d love to feature it on this blog!

TinyWars UI and Animations Update April 2016

TinyWars UI and Animations Update April 2016 1280 720 andrew

Back in February, we teased this gameplay render (pictured below). A lot of people thought the witches were cute and the lighting effects were on par.

This is a test level containing various objects and a basic path structure for testing various features.

Bright World Render 1D

Of course deep down inside, I always had this anxiety that I didn’t really know what to do with the game’s UI. (buttons that appear around the screen.) And a huge problem when working on a project is not knowing the next step!

Clearly it was in a testing phase (look at that potion bottle), but the truth was that I had no idea how I was going to make the UI cute and unique, and not generic like so many other games.

Not that the game’s UI is going to revolutionize it or anything, but having a UI that “fits the theme” really helps make the game more recognizable, iconic, and less “generic.”

New GUI

It is now the middle of April and we finally have a presentable UI and much improved graphics! (Those enemies are test dummies don’t worry!)

Test Lvl1 Composition

TinyWars Test Level Update 4/15/16

I think with this new look we accomplish two things, namely:

  • Cute GUI that fits the “tiny” theme.
  • It is easy to understand without explaining it. Language barriers are minimal!

But that’s not all!

Animations

Yes we have implemented an animation system that really brings the game to life! The video above is a funny glitch we came across when working on this feature.

What’s that ladybug in the corner you ask? You’ll find out once we’ve implemented it.

Demo Coming…

Thanks for staying up to date with the TinyWars development.

We’ll have much more exciting announcements once we get closer to launching the fist gameplay demo! When will it be ready? I don’t know… I don’t want to release it until it’s absolutely presentable to the public.

 

TinyWars Fan Art Update #2

TinyWars Fan Art Update #2 1920 1080 andrew

It’s really incredible that people are loving our project enough to actually re-create some of our characters. It’s really motivating and honoring to see so much TinyWars Fan Art! I really have a lot of respect for these people who took their time to create fan art for us, it means a lot!

3D Candy Sister HD Render

tinywars candy sister

This one comes from a 3D artist named Vertex a.k.a. Imagination XD The lighting and colors on this render look very realistic, almost like this could be some kind of clay or play-dough sculpture.

12804616_10204356043136169_9196924814848574665_n 12764504_10204356043096168_5846613676103908657_o

The Candy Sisters will appear in the second chapter of TinyWars. So unfortunately we won’t see them in the first demo release of TinyWars, but this girl and her little sister, Amy, have already gotten a lot of praise for their design and use of bright colors!  We’ll share a lot more details about their stories and personalities later as the project progresses.

Artist: Vertex
Website: http://www.imgxd.cf/

Hand drawn Mary Artwork

xYoung-KGNAx

This is a sketch of our main character, Mary. The artists totally admits that this was a very quick sketch, but it’s 100 times better than anything I could ever do. No matter what the artist thinks about their own work, me and the TinyWars team really think it’s awesome. Any kind of fan art is more than we could have ever asked for!  Seriously, I mean it!

Now there isn’t much I want to reveal about Mary right now. She is our game’s main character, and you will learn a ton about her character, personality, and backstory from the first chapter of the game… And hopefully it’s interesting to you and makes you want to keep playing more!

Artist: xYoung-KGNAx
DeviantArt: http://xyoung-kgnax.deviantart.com/

Kim A.K.A. “The Fire Witch” Ink Pen

firewitch TinyWars fan art

This is a lovely pose for our fire witch, Kim. This pose makes her look lovely and sweet; good reflection of her personality! The ink pens allow for those white details to stand out a lot more, i’d say this is pretty accurate in terms of her personality and design! 😀

Thank you! – From me and the rest of the TinyWars team! <3

Artist: Bunniikitty
DeviantArt: http://bunniikitty.deviantart.com/

Candy Sister Ink Pen

Bunniikitty Candy Sister White Balance

Here’s another fan art of the Candy Older Sister. (She doesn’t have a name yet) Done by the same artist as the fire witch ink pen drawing! This one is really nice, very impressive that the colors from her original design can be replicated with ink and paper. This is beautiful! Thanks Bunniikitty!!!

Artist: Bunniikitty
DeviantArt: http://bunniikitty.deviantart.com/

Here are the WIP images of both the fan arts from above:

Bunniikitty fire witch transformation - Copy Bunniikitty candy sister fan art progress - Copy

Thank You!

It’s so much fun to receive fan art from people who really like our character designs! The whole team gets motivated every time we receive a new fan art. We’ve never had fan art for any of our projects before, so this is a really interesting and awesome experience! Thanks everyone!

Get Featured

If you want your artwork to be featured in a future Fan Art Update, you can submit your artwork to us through our social media or via this contact form! 

(Just select “Fan Art Submission” in the contact form. You can only submit fan arts via URL, so be sure to upload it somewhere publicly first!!!)