For too long we’ve been teasing character artwork and music without any point of contact with an actual product, finally we are happy to announce the public release of our gameplay prototype! The prototype is available for both Windows PC and Android devices, and can be downloaded here. Feel free to play our prototype if […]

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Running our game on a mobile device for the first time is very exciting! A figuring of one of our characters, Kim, stands and supervises the mobile development testing. The game appeared to be running flawlessly at a consistent frame rate. However a few of the controls (such as pan and zoom) did not translate over […]

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Some of the beta testers have noted that the prototype is much more difficult than expected. There are several reasons for this: Technically the prototype is supposed to take place as the 3rd or 4th real level of the game. It is not supposed to be a “first level” type of level, that would be […]

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The TinyWars gameplay prototype is finally in the hands of beta testers! Wave 1 or “phase 1” of the closed beta testing has begun. This means that the beta is not publicly accessible, but as a trade off, when the beta is released to the public it should be polished and ready for everyone! Beta […]

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After all the teasing, artwork, and seemingly “random” cast of characters, we are pleased to announce that officially NONE of those connections or story will be clarified at all! This gameplay prototype serves one purpose, the backbone of the gameplay for TinyWars and gameplay, as a mechanism to deliver our story! Sorry, that has to […]

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Post Fan Art Competition – Popular Character? Oh Yeah! This is a popularity indicator generated based on results from our contest’s Judges. The lovely character Kumo, appears to be an extremely popular character being featured in 23/70 entries. What this tells us is that, regarding the pacing of the game and how long we spend […]

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