I am pleased to announce that we have finalized the designs for the first level of the Story Demo! If you are unfamiliar with the Story Demo, it is basically the next big project we are working on. The story demo is intended to accurately represent the final product of the main TinyWars game, so […]

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I’ve spent the past few weeks coding out the new features of the game; quite possibly, one of the most complicated features of the game is implemented (partially). And this is the Inventory System and the Tower Building system! I have put together this short video showing the new features in action!     The […]

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I get asked the question all the time: “What platform is it going to be released on?” Of course the answer is Android & IOS. (Cool everyone gets that!) AND also for PC. And this is where people start scratching their heads… TinyWars to be released for IOS, Android, and PC IOS and Android are pretty […]

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It’s been 1 month since our last update. All we were able to show in the previous update was a main menu and a few concept pieces: In this update, I will discuss what we have worked on since then and where the project is headed. New Character We have a look at one of […]

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The New TinyWars

Welcome to the new TinyWars! We are working every day to produce the finished product, or at least a replica of it. The “Story Demo” of TinyWars is the reflection of the final product, and likewise, the features, gameplay elements, and graphics are set to be 1:1 with that of the final game. Of course, […]

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This is probably going to be the last time we talk about our gameplay prototype, after this, all of our efforts will be geared towards releasing our first fully featured story demo. What is meant by “fully featured” is that this demo should contain all of the elements that are expected to be present in […]

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